AO bench
prev : http://d.hatena.ne.jp/mjt/20090206/p1
Ypsilonで、real 5m11.102s、user 5m52.234s、sys 0m26.054s。realよりもuserの方が長いのはGCの分。ちなみにmoshだと15分ほど。(core 2 duo 2.66GHz)
すべてImmutable object(一度つくったら代入をしない)として書いているので必要以上に遅くなっているかもしれない。
レイトレーシングやDB処理のタスクはプロトコル処理と同じ問題を共有しているように思う。つまり、データ構造の実現(とPUへのデータ供給)が重要なパフォーマンス問題であり、プロトコル記述のためのDSLはそれ以外のタスクにもパフォーマンスを提供できる可能性がある。
オリジナルのAO benchとの差異はあまり無いようにしている。ただし、濃淡値をvectorではなくスカラにし、未使用の変数は予め削除している。読みやすさというよりはストレートに書いたらこうなるということで。
処理の直列化のためにlet*をつかうとか、2次元のloopの書き方とかは個人的な習慣というだけで、最善の解とは限らない。もっと良い記法があるなら是非知りたい。。
#!r6rs ; based on http://lucille.atso-net.jp/aobench/ (import (rnrs) (srfi :8) (srfi :27)) (define PI 3.141592) (define (vec x y z) (let ((v (make-bytevector 24))) (bytevector-ieee-double-native-set! v 0 x) (bytevector-ieee-double-native-set! v 8 y) (bytevector-ieee-double-native-set! v 16 z) v)) (define (vx x) (bytevector-ieee-double-native-ref x 0)) (define (vy x) (bytevector-ieee-double-native-ref x 8)) (define (vz x) (bytevector-ieee-double-native-ref x 16)) (define (vadd a b) (vec (+ (vx a) (vx b)) (+ (vy a) (vy b)) (+ (vz a) (vz b)))) (define (vsub a b) (vec (- (vx a) (vx b)) (- (vy a) (vy b)) (- (vz a) (vz b)))) (define (vcross a b) (vec (- (* (vy a) (vz b)) (* (vy b) (vz a))) (- (* (vz a) (vx b)) (* (vz b) (vx a))) (- (* (vx a) (vy b)) (* (vx b) (vy a))))) (define (vnormalize a) (let ((len (vlen a))) (if (> (abs len) 1.0e-6) (let ((invlen (/ 1.0 len))) (vec (* (vx a) invlen) (* (vy a) invlen) (* (vz a) invlen)))))) (define (square a) (* a a)) (define (vlen a) (sqrt (+ (square (vx a)) (square (vy a)) (square (vz a))))) (define (vdot a b) (+ (* (vx a) (vx b)) (* (vy a) (vy b)) (* (vz a) (vz b)))) (define (vneg a) (vec (- 0.0 (vx a)) (- 0.0 (vy a)) (- 0.0 (vz a)))) (define org car) (define dir cdr) (define new-ray cons) ;R6RS record version (define-record-type (intersection make-intersection intersection?) (fields (immutable t is-t) (immutable p is-p) (immutable n is-n) (immutable hit is-hit))) (define (Sphere center radius) (lambda (isect ray) (let* ((rs (vsub (org ray) center)) (B (vdot rs (dir ray))) (C (- (vdot rs rs) (square radius))) (D (- (square B) C))) (if (> D 0.0) ; update isect (let ((t (- 0.0 B (sqrt D)))) (if (< 0.0 t (is-t isect)) (let ((p (vec (+ (vx (org ray)) (* (vx (dir ray)) t)) (+ (vy (org ray)) (* (vy (dir ray)) t)) (+ (vz (org ray)) (* (vz (dir ray)) t))))) (make-intersection t p (vnormalize (vsub p center)) #t)) isect)) isect)))) (define (Plane p n) (lambda (isect ray) (let ((d (- 0.0 (vdot p n))) (v (vdot (dir ray) n))) (if (> (abs v) 1.0e-6) ; update isect (let ((t (/ (- 0.0 (+ (vdot (org ray) n) d)) v))) (if (< 0.0 t (is-t isect)) (make-intersection t (vec (+ (vx (org ray)) (* (vx (dir ray)) t)) (+ (vy (org ray)) (* (vy (dir ray)) t)) (+ (vz (org ray)) (* (vz (dir ray)) t))) n #t) isect)) isect)))) (define IMAGE_WIDTH 256) (define IMAGE_HEIGHT 256) (define NSUBSAMPLES 2) (define NAO_SAMPLES 8) (define (main) (let ((myport (open-file-output-port "out.rgb"))) (define (line-loop y) (cond ((= y IMAGE_HEIGHT) (display "DONE")(newline)) (else (let ((w (render IMAGE_WIDTH IMAGE_HEIGHT y NSUBSAMPLES))) (display "LINE")(display y)(display " - ")(display (bytevector-length w))(newline) (put-bytevector myport w)) (line-loop (+ y 1))))) (line-loop 0)(close-port myport))) (define theS0 (Sphere (vec -2.0 0.0 -3.5) 0.5)) (define theS1 (Sphere (vec -0.5 0.0 -3.0) 0.5)) (define theS2 (Sphere (vec 1.0 0.0 -2.2) 0.5)) (define thePlane (Plane (vec 0.0 -0.5 0.0) (vec 0.0 1.0 0.0))) (define (clamp f) (let ((i (exact (floor (* f 255.5))))) (cond ((< i 0) 0) ((> i 255) 255) (else i)))) (define (orthoBasis n) (let* ((v (cond ((< -0.6 (vx n) 0.6) (vec 1.0 0.0 0.0)) ((< -0.6 (vy n) 0.6) (vec 0.0 1.0 0.0)) ((< -0.6 (vz n) 0.6) (vec 0.0 0.0 1.0)) (else (vec 1.0 0.0 0.0)))) (s (vnormalize (vcross v n)))) (values s (vnormalize (vcross n s)) n))) (define (ambientOcclusion isect) (let* ((eps 0.00001) (ntheta NAO_SAMPLES) (nphi NAO_SAMPLES) (p (vec (+ (vx (is-p isect)) (* eps (vx (is-n isect)))) (+ (vy (is-p isect)) (* eps (vy (is-n isect)))) (+ (vz (is-p isect)) (* eps (vz (is-n isect))))))) (define (ntheta-nphi-loop j i occlusion) (cond ((= j nphi) (/ (- (* ntheta nphi) occlusion) (* ntheta nphi))) ((= i nphi) (ntheta-nphi-loop (+ j 1) 0 occlusion)) (else (let* ((r (random-real)) (phi (* 2.0 PI (random-real))) (x (* (cos phi) (sqrt (- 1.0 r)))) (y (* (sin phi) (sqrt (- 1.0 r)))) (z (sqrt r))) (receive (b0 b1 b2) (orthoBasis (is-n isect)) (let ((ray (new-ray p (vec (+ (* x (vx b0)) (* y (vx b1)) (* z (vx b2))) (+ (* x (vy b0)) (* y (vy b1)) (* z (vy b2))) (+ (* x (vz b0)) (* y (vz b1)) (* z (vz b2))))))) (ntheta-nphi-loop j (+ 1 i) (if (is-hit (thePlane (theS2 (theS1 (theS0 (make-intersection 1.0e+30 (vec 0.0 0.0 0.0) (vec 0.0 0.0 0.0) #f) ray) ray) ray) ray)) (+ occlusion 1.0) occlusion)))))))) (ntheta-nphi-loop 0 0 0.0))) (define (render width height y nsubsamples) (let ((img (make-bytevector (* width 4)))) (define (render-sample-loop i u v sum) (cond ((= v nsubsamples) sum) ((= u nsubsamples) (render-sample-loop i 0 (+ v 1) sum)) (else (let ((px (/ (+ i (- (/ u nsubsamples) (/ width 2.0))) (/ width 2.0))) (py (- 0.0 (/ (+ y (- (/ v nsubsamples) (/ height 2.0))) (/ height 2.0))))) (let* ((ray (new-ray (vec 0.0 0.0 0.0) (vnormalize (vec px py -1.0)))) (isect (thePlane (theS2 (theS1 (theS0 (make-intersection 1.0e+30 (vec 0.0 0.0 0.0) (vec 0.0 0.0 0.0) #f) ray) ray) ray) ray))) (render-sample-loop i (+ u 1) v (if (is-hit isect) (+ sum (ambientOcclusion isect)) sum))))))) (define (render-pixel-loop i) (if (= i width) img (let ((sum (render-sample-loop i 0 0 0.0))) (bytevector-u8-set! img (+ (* i 4) 0) (clamp (/ sum (square nsubsamples)))) (bytevector-u8-set! img (+ (* i 4) 1) (clamp (/ sum (square nsubsamples)))) (bytevector-u8-set! img (+ (* i 4) 2) (clamp (/ sum (square nsubsamples)))) (render-pixel-loop (+ i 1))))) (render-pixel-loop 0))) (main)